UE5 Blueprint Analyzer

Build faster.
Debug less.

Make your Blueprints AI-ready.

Export clean, structured context from any UE5 Blueprint. Chat with AI, generate logic, or connect via MCP — with your own API keys.

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NodeLens Canvas — Blueprint visualization

Everything you need to build Blueprints faster

From visual canvas to AI chat — NodeLens gives you multiple ways to read, understand, and plan your Blueprint logic.

🎨

Interactive Canvas

Visualize your Blueprint graph with draggable nodes, color-coded wires, pan & zoom, and multi-select. Understand your logic at a glance — without opening Unreal Engine.

📄

Pseudocode View

Convert any Blueprint function into clean, readable pseudocode. Understand logic at a glance — less time deciphering spaghetti graphs, more time building.

Less Tokens, Faster Debugging

NodeLens converts Blueprints into compact AI-ready formats. Your AI assistant gets all the context it needs with far fewer tokens — faster answers, lower API costs.

🤖

AI Chat — Bring Your Own Key

Ask questions about your Blueprints in plain English. Works with Claude, OpenAI, and local Ollama models. You control your data and your costs.

🔌

MCP Integration

Connect NodeLens directly to Claude Desktop via MCP — let AI read all your Blueprints without copy-paste. One setup, full project context.

🧠

AI-Assisted Blueprint Creation

Describe what you want to build and let AI generate the node graph for you — with minimal tokens and minimal effort. For best results, use Claude + MCP: Claude reads your existing Blueprints directly through the MCP server, learns your project's style, and produces accurate results without guessing.

📦

One-Click UE5 Plugin

Send any Blueprint to NodeLens with one click from the Unreal Engine toolbar. Supports Blueprint, AnimBP, Material, DataTable, Struct, Enum and more.

🔒

100% Local — Your Code Stays Yours

Everything runs on your machine. No cloud sync, no telemetry. AI calls go directly from you to your chosen provider — NodeLens never sees your Blueprint content.

📝

Project Vault

Organize Blueprints by project, add notes, write documentation, and export any Blueprint as a text file in seconds. All saved as plain .md files — readable anywhere, forever.

See it in action

Canvas — Blueprint visualization
Interactive Canvas
AI Chat — Bug detection
AI Chat alongside Canvas
Pseudocode view
Pseudocode View
Exec Tree view
Exec Tree View
Struct fields
Struct Fields
Quick Switcher
Quick Switcher (Ctrl+O)
UE5 Toolbar button
One-click UE5 Plugin
Content Browser right-click
DataTable, Struct & Enum Support

From Blueprint to insight in 3 steps

NodeLens plugs directly into Unreal Engine — no copy-paste, no manual export.

1

Install the plugin

Drop the NodeLens UE5 plugin into your project's Plugins folder and enable it in the editor.

2

Send your Blueprint

Open any Blueprint and click "Send to NodeLens" in the toolbar. The data arrives instantly in the desktop app.

3

Analyze & understand

Browse functions, read pseudocode, chat with AI, or let the MCP server give your AI assistant full Blueprint context.

Simple, honest pricing

One plan. No seats, no tiers, no surprises.

NodeLens Solo
$14.90 / month
1 license · 1 machine · cancel anytime
  • Full Blueprint analyzer (Canvas, Pseudocode, Exec Tree, Graph JSON)
  • AI Chat (Claude, OpenAI, Ollama — bring your own API key)
  • MCP server for Claude Desktop
  • UE5 Plugin (Blueprint, AnimBP, Material, DataTable)
  • Project Vault with notes & documentation
  • All future updates included
Start 7-Day Free Trial
No credit card required for trial. $14.90/mo after 7 days.

Common questions

Does NodeLens send my code anywhere?
Your Blueprint files are stored locally on your machine. AI chat calls go directly from your machine to your chosen AI provider (Anthropic, OpenAI, or a local Ollama instance). NodeLens itself never sees your Blueprint content.
Which UE5 versions are supported?
NodeLens works with UE5.1 and above. The plugin is distributed as a precompiled DLL — no source code compilation required.
Which AI models work with NodeLens?
NodeLens supports Claude (Anthropic), GPT-4 and above (OpenAI), and any Ollama-compatible local model. You bring your own API key — no AI subscription is included in the NodeLens license.
Can I access my data if I cancel?
Yes. All your notes and Blueprint documentation are saved as plain .md files on your own machine. You can open them in Obsidian, VS Code, Typora, or any text editor — with or without an active NodeLens subscription.
What happens if I cancel my subscription?
Your license is deactivated at the end of the billing period. You can resubscribe at any time and your projects and notes will still be there.
What if I format my PC or change computers?
No problem. If NodeLens detects that your license is already activated on another machine, it will offer a "Recover Activation" option. Enter your purchase email, click the link we send you, and your license is transferred automatically — no support ticket needed.
What if I upgrade my PC and my license no longer activates?
Replacing your CPU, motherboard, or making other major hardware changes may cause NodeLens to identify your computer as a new machine. If this happens, open Settings → Emergency Transfer, enter the email address you used to purchase NodeLens, and click the one-time link we send you. Your license will be transferred to your new machine in seconds — no support ticket required.
Which AI works best with NodeLens?
All supported AI tools work well, but Claude + MCP integration gives the best results for Blueprint creation. Claude reads your existing Blueprints directly through the NodeLens MCP server — it understands your project's structure, variable names, and coding patterns before it writes a single node. The result is accurate Blueprint graphs with minimal tokens and minimal back-and-forth. Other AI tools (GPT-4, Ollama) work great for analysis and questions, but for generating new Blueprint logic, Claude with MCP is the recommended setup.
Can NodeLens push Blueprints back into Unreal Engine?
Not directly — NodeLens is a read and analysis tool, not a Blueprint editor. What it can do is help you plan exactly how a Blueprint should be built: use the interactive Canvas to visualize the correct node graph, read the pseudocode to understand the logic, and then implement it in UE5 quickly and confidently. Less guessing, less backtracking.

Ready to understand your Blueprints?

Start your 7-day free trial. No credit card required.

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